Light Cycle 3D
By Wishbone
http://wishbone.is.root.com

Version history

	v1.05	September 2003
ADDED MULTIPLAYER. WARNING! Stil, a lot needs to be done here. There can be bugs! In this case, please let me know.
Added two new powerups. The offensive 'Defrag Mines' and the defensive 'Teleshield'.
Added a new cycle body: WarHead.
Added manual observer camera movement.
Added names with the lives/points while in game.
Added texture to 'triple lightwall' fork.
Added score to players when playing unlimited lives. If a player crashes, all other players get a point.
Added new flag parameters. Start the game with "Light Cycle 3D" /Wireframe for wireframe mode and "Light Cycle 3D" /antialias for anti-alias mode (if your videocard supports this). "Light Cycle 3D" /window starts in windowed mode.
Changed the movement trail to be less triangles.
Changed name input to a maximum of 24 characters (because 24 characters is simply enough).
Changed the maximum number of walls to 64 and the maximum number of points to 128.
Changed the length and positioning of random black walls.
Fixed a 'frames per second' bug, where the gamespeed somtimes suddenly move slower and faster on some machines.
Fixed the bug that when clearing a name of a player, the keyboard froze.
Fixed 'the Light' powerup that never stopped.
Fixed some minor bugs.

	v1.04	August 2003
Added two more cycle bodies to choose from. Now you can choose between the Mauser 200, the Stingray IV and the Tony Maxx.
Added a green ray that directly activates a random offense or defense, or recharges a player's afterburner.
Added more advanced 'Graphic Detail Options'. Also added optional low detail graphics.
Added turning 'showroom' cycle when in the Player Options.
Added white movement trail behind cycles.
Added a new cycle texture.
Added a little colored fog to 'Time Slow', to see who activated it.
Added a new music tune (in music add-on).
Changed the intro tune a bit (in music add-on).
Changed the 'win-mode' to let the cycle move around for a bit after winning.
Changed engine sound a bit, to be a less annoying zoom.
Changed the 'Time Slow' powerup so that cycles get slower, if they get more to the center of the activator of the powerup.
Changed the 'Night Cycle' powerup so all lightwalls are white for all cycles. This because some colors are less visible than others.
Changed the yellow life/point ray to give no more than the maximum number of lives.
Changed the yellow life/point ray to appear only 2 times for 2 players, 4 times for 3 players, 6 times for 4 players, etc...
Changed the alternate camera view not to turn around the cycle, but to be fixed behind the cycle.
Changed the menu background image to add the new cycles and movement trail.
Changed the blue electric lines on the ground to red.
Changed name input to a maximum of 32 characters.
Fixed a bug that when two cycles collide with each other, one of them gets a point instead of none, when playing game type 'cut-corners'.
Fixed the rotating camera so it won't rotate through the blue playfield walls anymore.

	v1.031	July 2003
Downsized the images in the gfx directory to a total of 487 kB (was 1.98 MB! This is the reason why I have v1.031)
Changed the floor and ceiling to square meshes instead of planes (now the ceiling is visible in the floor's reflection)
Changed the observer camera view to change to a variety of heights and distances

	v1.03	July 2003
Added different cycle formations (see Readme.doc)
Added texture to side walls and made them higher
Added ceiling
Added engine sound
Added possibility to insert your own music directories or mp3's (directory samples must be at 140 bpm)
Added debug parameter. Start the game with "Light Cycle 3D" /debug to see number of rendered triangles (yellow line) and the fps (red line) at the topleft during the game.
Changed textures of cycles, lightwalls, floor, shields, powerup rays and powerup 'candies'
Changed picture of powerup and afterburner icons
Changed eraser defense into new powerup: spider mode
Changed floor texture to be a bit lighter
Changed cycles' positioning
Changed menu background
Changed font
Changed the cycle acceleration method to logarithmic instead of linear
Changed the afterburner to 'burn' longer per time and does not refill until killed
Changed the yellow life/point ray to appear for a limited number of times
Changed refresh rate (hopefully the game is smoother now on slow computers)
Fixed a music bug. The game could give a 'Memory Violation Error' when there was no music add-on installed.

	v1.02	September 2002
Added my own starting logo.
Added customizable keys.
Added mouse and joystick movement.
Added texture and metallic view to cycles.
Added different game types.
Added yellow life/point ray.
Added electrical beams for decoration.
Added some taunting texts when someone dies.
Added camera view from above.
Updated the computer AI. They crash less and cut corners with other cycles.
Changed title screen background graphics.
Changed the observation camera movement.
Changed maximum number of players to 8.
Changed maximum field size to 200.
Changed maximum speed size to 50.
Changed and added some graphics, e.g. shield.
Fixed a bug that crashed the game when you had more than 16 different video modes (my old computer just had about 12, so I
	didn't notice it).
Fixed some minor memory leaks.

	v1.01	February 2002
Some small changes that arent very important.

	v1.00	January 2002
First release. Finished the document.

